Er, sorry Keith, don't understand. :)
Also, what's wrong with letting PCs use HPs as get out of jail cards?
If they are doing something truly egregious, like I dunno wandering
around town killing everyone then you can always solve the problem by
throwing more enemies at them in the next session. If they are simply
using HPs to save their skin against tougher opponents, well, isn't
that "being heroic"?
On a related point, it seems to me that HPs spends are asymmetric;
they do not always have the same effect. No doubt someone has already
figured out the math of this, but it does seem clear that if the
intent of HPs was to allow players to affect the outcome of a contest
in any particular exchange (ie roll of the dice), it does not work.
In some exchanges, HP spending makes no difference (and not just when
you've already rolled a success), while in others it seems to make a
disproportionate difference, eg changing an AP loss into a beneficial
transfer.
Wouldn't it be simpler, more direct and more effective to allow HP's
to bump up the the success level of the exchange? (ie from complete
defeat to minor defeat)
> I am thinking of changing how Bumps work when Hero Points are used.
It is
> really an attempt to make the heroic "I'm going to die but I'll
take a lot of
> the enemy with me" tactic more likely. I am trying to think out
any
> consequences of this change that might put me off. Here is the
change:
>
> Hero Points can be spent to Shove any result across the table if
the Actor is
> playing the Hero Point, down the table if the Opponent is playing
the Hero
> Point.
>
> Bumps due to masteries have not changed.
>
> [from the Actors perspective this become Bump Up, Shove Across]
>
> My thinking is that it might speed up extended contests (more
forfeits, less
> transfers) and allow a heroic loss of AP in order to wipe out a
powerful
> enemy. (ie deliberate "both suffer complete defeat, forfiet x2". It
means
> that high abilities mean you do not fail, but Heroes do fail but in
> unexpected ways that mean they may still achieve their objective.
>
> I considered allowing both shoves and bumps as options but quite
liked the
> added consequence of not letting Heroes use HPs as get out of jail
cards.
>
> Keith