You could always augment one of the overlapping flaws with (all of) the others - not a perfect solution (and sometimes it might make no difference) however
>
> I'd hit him with any flaw that seem appropriate - in combat Weak,
> Cowardly and Clumsy all fit, so he'd get the -6 (or whatever).
>
> In HQ the "only one" rule is gone - a large fellow could a augment
> with both Large and Strong, assuming he had them.
>
Which certainly makes sense (and makes fighting Giants, Dragons and their ilk that much more dangerous!)
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