> After about six months of (start voice over)
> DeeeNnnDeeeThreeDEEEE!
> (end voice over), my players rebelled. The game was
> just too rules
> heavy and counter-intuitive.
That's what I find, though others seem to enjoy faffing about with that level of detail.
> We're now playing Fvlminata (romans with gunpowder)
> and 7th Sea as
> well as tinking with HeroQuest again.
So you didn't actually convert the D&D campaign at all? Just dropped it?
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