Re: HQ Common Magic question

From: Jeff <jakyer_at_...>
Date: Tue, 06 May 2003 12:18:06 -0000

What I like about common magic is that it really lets one customize a clan or tribe. The Cyrlings learn the Run Uphil and Downdale as a part of their keyword (unless you're a devotee of some sort, this only provides an augment). Other uses (such as Clodhopping) spring to mind readily.

While you _can_ stack lots of augments, having a single affinity is not going to let you multi-augment, even if you are a devotee with numerous relevant feats. However, several non-magical augments are perfectly okay to have.

Theists take a _big_ hit in the power-up game in HeroQuest.

Jeff

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