RE: Re: HQ Common Magic question

From: Mike Holmes <homeydont_at_...>
Date: Wed, 07 May 2003 12:34:20 -0500

I like how this works, actuall. What I'd do is use the rules as written, allow them to attempt to fly "standing up" as you put it at -10. If they want to do something easier, like fly slow and lying down and unable to do other stuff, I'd give them a situational bonus of up to +10 depending on how limited they made the flight. Which would cancel the penalty.

That accomplishes all the goals here, no?


>From: bernuetz.oliver_at_...
>Roderick said:
> >Personally, there are some affinities that I would allow the player to
> >as a straight ability instead of an augmenter - Vanganths "Flight"
> >is pretty useless if all the player can do is use it to augment his
> >non-existant Fly ability! So in this case I'd let the hero fly using the
> >affinity at his normal value, but it would be slow and awkward - this is
> >guy that *must* lie down on his Breath and can't do a heck of a lot else.
> >And he can't "double dip" to augment his Flight with an improvised feat,
> >either! If you want to be Joe Cool and fly standing up, become a devotee!

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