> They have to be actual attributes the hero has
> purchased, relevant to
> the situation and each takes time to set up - I
> believe this is
> discussed in the augment section. _All_ augments are
> specifically
> subject to narrator approval.
Phew!
> First folks complain that they could only use one
> non-magical augment.
> Now they complain there are too many mundane
> augments... there's no pleasing people! =)
No, no, not complaining, just a little worried. I know (some of) my players :(
So, just out of interest, is it divide by 10 and round up? Or what?
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