> Close combat has been banned as well. All combat abilities must be
> raised separately (personally, I prefer to take an improv penalty).
Hmmmm ... let's shift into powergaming gear for a minute ...
Let's say I take "Sword Fighting" and "Shield Fighting" .. and then fight with both Sword and Shield, and consistently spend HPs on both.
Are you saying I could be a Sword Fighter with a handy auto-augment from my Shield Fighting ability ?
No criticism intended here,** just curious as to the design philosophy as compared to HW broad skills etc ...
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