> The Lunar Cycle
>
> Dark x 0.3
> Cresent Come x 0.5
> Empty Half x 1.0
> Full x 1.5
> Full Half x 1.0
> Cresent Go x 0.5
> Dying x 0.3
We're still happily breaking the logarithmic ability ratings, I see... guess I'll stick with Robin Laws' preferred fix:
http://groups.yahoo.com/group/hw-rules/message/867
David Cake:
>>> Can I just add that multipliers to abilities are a very bad >>> idea in Hero Wars, ... HW abilities are basically logarithmic >>> measurements
http://groups.yahoo.com/group/hw-rules/message/868
Philip Hibbs:
>> I agree with David on this one. I'd use something like this: >> >> Effect Lunar Phase >> - 20 Dark >> - 10 Crescent Come >> + 0 Empty Half >> + 10 Full >> + 0 Full Half >> - 10 Crescent Go >> - 20 Dying
http://groups.yahoo.com/group/hw-rules/message/886
Robin Laws:
> In the next HW game I run with Lunars in it, I'll personally
> use logarithmic modifiers, like the ones Philip has proposed,
> rather than the exponential modifiers in the official rules.
Cheers, Nick
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