Re: Calculating HQ combat odds

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Mon, 19 May 2003 11:00:15 -0000

> I'll happily send anybody who asks the source (ANSI C, not VC).
>
> OTOH maybe I should make the proggy able to produce a table with
> Actor ability along the top, opponent ability down the side, and
the
> chances of the various results in the boxes.....

The source might be handy. I'm working on an Access database to help with the game administration and I might be able to adapt the algorithm to a VB function.

Simon Hibbs

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