Hi all!
A player in my campaign wants a character possessed by a basically harmful spirit, but that can sometimes give him useful prophetic insights. What is the best way to portray this? I have found two possible solutions:
- A follower with a "prophecy" ability and a flaw which is the spiritīs ability to make the character act as it wants, resisted with the relationship.
- A "prophecy" ability for the character and a flaw, which has the same meaning as above, but is resisted with whatever ability is more relevant to the situation.
Thanks in advance for the suggestions.
Cheers, Alex.