> I guess what I was getting at is how is CC any different
> from "Smart" or "Well Read"? Broad skills like that are nearly
> always used with an improv modifier, right? Is HQ singling out CC,
> or is it suggesting you guide your players toward narrower skills
in
> general? After all, the player can always write "skilled with all
> weapons" in their description - it's up to the narrator to deal
with
> that.
These are the test I use for whether I will accept an ability
I wouldn't allow Smart (assuming the 'inteligent' meaning, as against 'well dressed'), because either it's an augment for all possible mental abilities, or it's a sustitute for most of them.
I would allow Well Read if we agree that it means the character has a broad knowledge of books, plots, authors and so on, and as a handy augment to many knowledge-based mental skills. However he would have to come up with a book title and author every time he used, or even augmented with the ability.
Abilities that are always used with an appropriateness modifier are daft and I don't allow them.
I recently had a player put down two abilities - Move Through Shadows and Slip Into Shadows. I let him have just the first one, on the basis that I'd allow him to use it at no penalty to slip into shadows anyway. It's a rare case where I think it made sense to allow a broader interpretation than the player wanted.
There's no point being pedantic when it's not realy necessery.
Simon Hibbs
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