>David, what IS your multiplier rule again?
I'm sure it's easy to find in the archives, but I'll restate:
Caveat: this has never been tested.
Goals:
1. Guns should do a lot of "damage" without a whole lot of risk.
2. Avoid the mathematical problem of edges (best strategy is to be 1
AP) and encourage risk-taking
Instead of giving guns an edge, they have a multiplier, applied if the action succeeds. So if a .22 pistol has a x2 multiplier, and you stake 5 AP, you lose 5 AP if you lose the exchange, but yoru opponent loses 10 AP if you win the exchange. If a .45 pistol has a x4 multiplier, you'd lose 5 AP or he'd lose 20 AP.
It still might be a good idea to stake 1 AP with a pistol, but it's probably no longer the optimum strategy.
-- David Dunham dunham_at_... Glorantha/HW/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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