Re: Secondary skills

From: aescleal_at_...
Date: Thu, 19 Jun 2003 12:33:00 +0100 (BST)

flynnkd2 was a bit worried about his Johny One Note heroes...

The easiest way of getting players to spread the hero points 'round is to give them situations which reward them have a wider diversity of abilities.

Show them a couple of more examples - even in a combat oriented game - a villain gets away 'cause he can ride fast or climb up a cliff; a malia crone lobs a few spirits of disease in their direction. You get the idea already from what you're doing.

When you spread into non-combat stuff (i.e. a riddling competition, asking to borrow an artifact or medecine bundle they need) you can make the point a bit more vigorously.

There again, you might be bangin' yer nut against a brick wall - if your players don't enjoy the same kind of game you want to play in.



Powered by hypermail