> I have pointed out to my players that this is their own fault,
> because of the way they have developed their characters,
I tend to agree with you. Also, if they always want to 'win', why are they playing a game in which there are no 'winners'?
Suddenly taking a hard line after being 'easy' on them can be perceived as unfair. Consistently using a range of abilities, rather than Close Combat everytime, prevents this.
You could try more subtly signalling to the players that their characters are unbalanced using a 'fish out of water' episode, in which it is *impossible* for them to use Close Combat, and they are hard pressed by people they would otherwise regard as incompetent. A Heortling moot (legal case) is always a good standby for this. It is usuallly not fatal, too.
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