flynnkd2 <flynnkd_at_...> wrote:
>
> Unfortunately my players are a bit combat fixated, in particular the
> Humakti, which is probably reasonable. If I give them more HPs they
> buy up CC 2 pts (at a cost of 3) and save the other 2 HPs for bumps.
> They dont spread them around at all... each to his own.
You could try being very free at handing out "role-playing" bonus HPs if
people figure out ways *other than* combat to resolve a problem--that'd
encourage your power-gaming team to look for opportunities to use non-combat
skills.