Crunching Up Contests

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Thu, 03 Jul 2003 13:17:15 -0000


I've been toying with another idea for an alternative resolution mechanic the HeroQuest (the more the merrier, eh?).

How about a two-tier resolution method. You roll one simple contest to see who won that exchange, and then a second simple contest to find the severity of the consequences.

The success level of the first contest may give a bonus on the second (Marginal:None; Minor:+2; Major:+5; Complete:+10).

Victory Consequences - Marginal:-2; Minor:-4; Major:-8; Complete:Game Over.

The victor can go for temporary consequences which only apply for the next exchange, for double the effect.

Any ability you use to augment the first roll, can't be used to augment the second.

Sound any good?

Simon Hibbs

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