How about a two-tier resolution method. You roll one simple contest to see who won that exchange, and then a second simple contest to find the severity of the consequences.
The success level of the first contest may give a bonus on the second (Marginal:None; Minor:+2; Major:+5; Complete:+10).
Victory Consequences - Marginal:-2; Minor:-4; Major:-8; Complete:Game Over.
The victor can go for temporary consequences which only apply for the next exchange, for double the effect.
Any ability you use to augment the first roll, can't be used to augment the second.
Sound any good?
Simon Hibbs
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