;-)
> > RPGs use it). You'd also have to decide how to split your Weapon
> > Bonus/Edge - All on To Hit, All on to Damage or a split between the
> two.
>
> I'd like to keep that flexible, because this mechanic could
> be adapted to many different situations, not just combat.
> It may not be a groundbreaking idea, but I also don't see any
> reason to avoid such an approach, especialy since Edges
> are being deprecated anyway.
They are being transformed straight across into Bonuses. Unlike the GTA handout, (Where bonuses were 1-3 for most weapons/equipment), the rules just translate Edges directly into bonuses - after I pointed out that the direct translation of published material was a good thing.
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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