Re: simple contests for complex events

From: Benedict Adamson <yahoo_at_...>
Date: Sat, 05 Jul 2003 21:49:47 +0100


Kmnellist_at_... wrote:
...
> [to] assure victory there is a tendency for a safety first approach to getting every
> last ounce of augment out of any available skill.
...

Yes, we've had that problem. We tend to limit augments to one per player for simple contests.

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