On Thursday, July 17, 2003 11:10 PM, flynnkd2 wrote:
>
> One of the things I have sort of settled on in HW is that opponents
> of my players need only have a + or - value in their skills, rather
> than an absolute value. By this I mean the + or -# is applied to the
> players skill levels to work out the opponents skill level. By using
> relative scores most of my adventures do not rely on how good my
> players are. Specific major encounters can be singled out for
> customising but in general this applies to every thing.
>
> A weak encounter is -5, an average encounter is 0, a strong
> encounter is +5 etc, based around some player selected skill level.
I once suggested that this was an ideal notation to use for heroquests - the
more potent the heroes (and their ritual preparations), and the more deeply
they intend to delve into the Other Side, the greater the risks they face.
Naturally, with greater risk comes greater benefit.
Regards,
Bruce