Personally I think this is a dubious practice. In HW, it's outright buggy, in fact: it introduces all sorts of statistical anomalies, as you're potentially relying on your opponent having to fail or fumble, regardless of how well you do yourself. (In HQ, bump-downs will largely fix this.)
More to the point, though, it's just outright counterintuitive to have a defined task, and then redefine certain levels of "victory" to be nothing on the sort. Where these can be sensibly interpretted as _lesser_ degree of the desired action, fair enough. If it's just going to map them to "no result" or "you are screwed, as follows", much more to the point to have simply assigned a higher resistance in the first place.
Cheers,
Alex.
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