I'm trying to (finally) completely understand the Hero Wars system. I have Hero Quest comming to me on order and hopefully this helps me understand the rules but I sti;ll am a little cinfused. I'm trying to get a handle on things but I'm a little confused about the extended contest rules when related to combat which is not a straight forward 'toe to toe' go for each other with the same type of skill examples. I have checked the old archives and understand the basics, but how would yiu deal with the following actions ?
P.S. I hope there are some extra exmaples in the HeroQuest book or I would recomend some extra ones be added to this groups files. I really like the idea/concepts of a system but I'm still a little confused compared to the 'normal' style of games.
P.S. I know I have not got to the complex stuff of like magic yet ... ;-)
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Would you view this as a simple context of bows vs combat/shield skill - to manage get into combat ? I could see that more in a different setting where way the hero's opponents had automatic weapons...
2) If a hero (a player) has a major NPC on the run and draws his bow to shot a major NPC is this an extended contest or a simple one ? If simple then how do you judge the combat results and if complex how is this described to/by the players ?
3) If in the middle of a 'straight/normal' combat one of the players wants their character to taunt an opponent into making a mistake or throw sand in their eye's etc. Is this a simple contest in the middle of the extended one (and if sucessfull this provides edges for the extended completion which is rolled straight after the simple one) ? Would the principle be the same if instead of verbal taunts the player decided to use Erol Flin style acrobatics to help in the combat? or am I missing something here
Well that's enough questions for now, and thanks in advance for any answers.
Mark
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