Re: Starting ability scores

From: BEThexton <bethexton_at_...>
Date: Mon, 08 Sep 2003 20:25:14 -0000


Here is another that I just thought of. Starting with the fact that for some heroes their homeland may have been left behind years ago, others never really trusted things they can't touch, including their own spirits/gods/magic, and others are mostly focused on the arcane with barely any ability to do a practical task. Therefore:

"If the player wants, one of the hero's key words can start at 13 instead of 17, and in return one of his or her other abilities can start at 17 instead of 13."

In general minimaxing terms it is a clear loss, but it would still be appealing for some heroes. The added bonus is that it leaves the current rule as a default. Of course, most narrators would probably allow this anyway if you asked nicely :)

--Bryan

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