Mark Galeotti wrote:
...
> 2. Burning HPs to effect a plot change > > This is a way to give the players greater control of the game. You > can burn 1 HP to introduce some minor plot change, 3 HP for a major > one.
...
Interesting. In our group we've played a few games using the Pool and
variant rule systems, which give players this kind of control. Guy
Jobbins ran one of these scenarios at Scotscon. We liked them.