But surely, if I read the intent of the innate magic/talents in HQ correctly, and extrapolate from talents in HW (with all due caution), that's pretty much the same thing? i.e., isn't a talent supposed to be something that's in some sense magical (e.g., it's impossible in the RW, or has a mythic origin/meaning), but functions exactly like an 'ordinary ability'? Hence my suggestion as to the most slimline (and also the least proscriptive) 'fix' to this.
Andrew Solovay wrote:
> ...or, for that matter, as "magical" as a human's ability to derive
> sustenance from bread and meat. That's a magical ability, after all
> ("everything is magical"), and if you ask the tribal elder/shaman/deacon,
> he'll tell you the myth that explains how humans got this ability. But when
> you concentrate your magic, you don't have to give up your "metabolize
> starch" talent...
Yes. Exactly. What Andrew just said.
Now, are 'talents' consistently treated this way in HQ? I'd not suppose so, I must admit. Flesh Man in particular seems to be quite the Talent powergamer. ;-)
Cheers,
Alex.
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