I must admit that the Common Magic rules have been the most confusing
part of HQ for me. Since my campaign is in Sartar I've been thinking
about this mostly in relation to the Heortlings. My first question
was, why are these theists "learning" Talents rather than Feats. Why
not just treat Common Magic as a kind of pantheon-level extension of
the existing theistic magic rules? Also, why Flesh Man? I'd have
thought a cultural hero like Heort, who taught the people how to live,
would be the source of these abilities?
I'm contemplating introducing Common Magic in just this fashion. The
feats come from several different sources in the pantheon, mostly
heroes like Heort, etc... and are learned during communal ceremonies.
Those who do not concentrate Common magic can only use these to
augment other abilities. Those who do can use them as standard feats.
any comments?
Gerald