Re: Re: Do the rules determine the nature of Glorantha?

From: Guy Hoyle <ghoyle1_at_...>
Date: Thu, 25 Sep 2003 05:30:55 -0500


Andrew Dawson wrote:

>For my own games, the details of how Glorantha should work are interesting,
>but not necessary. For example, unless I see a convincing, reasoned
>argument for the bait-and-switch approach of enticing heroes to start with
>common magic, spend resources on it, and then drop it to pursue the really
>interesting magic, I'm not going to have this IMG. (While not a problem for
>the inhabitants of Glorantha, this is going to irritate a certain portion
>of players.)
>

If you assume that the forbidden common magic doesn't go away (I believe Nick "Beautiful Dreamer" Brooke suggested this), this can be great for roleplayers. Their spells are there waiting to be used... but if they do use them, how soon are the Spirits of Reprisal going to start showing up? Perhaps the temple elders will overlook these minor transgressions, but maybe not all of them are so forgiving. If they keep their transgressions a secret, can they explain just why their concentrated magic has failed to their higher-ups? If they're the leaders of the community, what happens when their condition becomes apparent to their community? Can they seek forgiveness for their transgressions, perhaps doing a great service for their temple? Great opportunities for storylines.

Guy

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