1/ As already discussed on this list, I think it could make sense to allow (depending on the circumstances) a loser to trade 7 AP for a wound as well (for example, if running short of AP). What was the conclusion on this topic ?
2/ I guess this "7" figure comes from some average mathematical calculation ? However, would it make sense to create some special deadly weapons that would allow to trade 6 AP for a wound, or even 5 ? Same for some magic feat allowing the same on a weapon, or the reverse with defensive magic (kind of Dullblade in RQIII terms) which would only allow a wound for 8 or 9 AP, or more ?
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