Gerald Bosch <gbosch_at_...> wrote:
>
>I might be reading HQ wrong, but I think the RQ2 idea that enchanted
>iron doesn't impede magic is gone.� I'm taking the text as saying that
>enchanting gives that additional one-tenth bonus, but still resists
>magic.
That's how I read it too.
>
>In this rules set, I kind of like that- If you want to use iron, you
>have to be magically strong enough to overcome the resistance.
I'm not so crazy about it as it seems to me a shift in the way the world works. Of course it's not that big a deal I suppose and I can just ignore it anyway, YGWV.
Oliver
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