>What is a "local daimon" in this sense? How is it different from the
>landscape deities and daimons described as giving localized feats?
>
>This is what's confusing me. Common Magic does come from this world.
>But it's useful. The chapter on daimons that come from this world
>though describes getting magic from them that's not as useful. If I,
>as a narrator, want to put in a daimon as a source of common magic
>that can be used anywhere, how do I differentiate it from the daimons
>in the chapter that says their feats can only be used in their
>vicinity?
>
>Is the difference that one is part of a religion and one isn't? That
>one has been used for a long time that way and one hasn't? I just
>don't see what the difference is between the two entities (aside from
>the efficacy of their provided magic).
It has more to do with (for lack of a better term) power level. For instance,
Oakfed as compared to a local fire spirit. Weaker entities are generally tied to
a specific location so that small fire spirit may be tied to that really warm
rock on your clan's tula. You know, the one where everyone goes to take the
chill out of their hands in the morning on their way to the fields?
You've broken off a piece to keep as a charm (oh, look! It turns out to be
flint!) and it gives you a small bonus to starting fires. Unfortunately, the
further away you get from the original rock (and therefore, spirit), the weaker
your charm.
Oakfed, however, isn't bound to some small rock. He's not some piddly little
fire spirit. He's Oakfed, *The* Wildfire.
Camo