Re: Trading wounds for AP

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 19 May 2000 17:52:15 +0100


On Fri, 19 May 2000 14:57:30 -0000, "Alain Rameau" <karamo_at_...> wrote:

>1/ As already discussed on this list, I think it could make sense to
>allow (depending on the circumstances) a loser to trade 7 AP for a
>wound as well (for example, if running short of AP). What was the
>conclusion on this topic ?

Inconclusive... the real-life equivalent would be NOT trying to avoid getting hit, but just standing there... Problem is, that opens you up to more than just a wound, it means you're not defending, and are presenting an easy target. Anyway, I'm not sure I like the idea, but I don't HATE it.

>
>2/ I guess this "7" figure comes from some average mathematical
>calculation ? However, would it make sense to create some special
>deadly weapons that would allow to trade 6 AP for a wound, or even 5 ?
I already suggested that the Abilities of Tough or Big could add their Edge (actually, the smaller numbers gained as Bonus would be better) to this wound figure instead of AP loss, as could Fragile or Small. So I definitely wouldn'y object to the idea.

>Same for some magic feat allowing the same on a weapon, or the
>reverse with defensive magic (kind of Dullblade in RQIII terms) which
>would only allow a wound for 8 or 9 AP, or more ?
Sounds fine too. I consider AP loss more like fatigue than wounds, so applying combat-damage Feats to wounds rather than AP loss might suit me... have to consider the ramifications.

Wulf

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