OK then, I'll bite:
"Tell us David, what do 'games measure'?"
And come to that:
"What do you suppose _does_ determine the way people organise things?"
It's not like I'm about to try and convince anyone that fictional societies are anything remotely close to perfectly organised for maximum collective benefit, any more than I'd try to argue it about RW societies. But I'm finding it increasingly odd to hear as many rules have been added to HQ for what seems like entirely 'simulatationist' reasons, being re-rationalised as not actually simulating much at all.
Cheers,
Alex.
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