HQ for Other Genres

From: Guy Hoyle <ghoyle1_at_...>
Date: Tue, 07 Oct 2003 20:36:01 -0500


One thing that daunts me about adapting HQ to other genres is the problem of fleshing out keywords for those genres. In a modern superhero setting, for example, you could have hundreds of professions without much difficulty (cops, reporters, inventors, computer programmers, etc.). Coming up with fleshed-out keywords quickly becomes a terrible chore.

Does anybody see a problem with starting with some generic keywords (like the above) and waiting to flesh them out during character generation or play? That seems like the most sensible way to get the game going without delaying unnecessarily while the Director fleshes out the Spacejacked-janitor keyword.

Guy

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