Make the Players come up with their own Keyword abilities (subject to your/the rest of the group's) approval.
I see no problem with "blank" keywords, because you'll always discover that whoever made up the keyword forgot an important ability, and you (as GM/Director/Narrator) will just have to approve or disapprove it anyway: "My cop should have 'Crime Scene Investigation' - I'd know better than to pick up the evidence with my bare hands! Oh, and I should always be carrying gloves, and a pen and notepad, along with my gun and nightstick".
So I'd say run it off the cuff if you are comfortable with it, or make the players make up their own if you're not, but don't feel that you have to make it all up yourself.
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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