> > A character who becomes a Wizard through play first has to
become an
> apprentice, which gives him the spell "Aid my Master" for free -
any
> other spells he takes from then on in, he has to pay for! He gets
a
> free "Use Grimoire" on being released from apprenticeship though
> (which means he can cast every spell in the Grimoire, but only
when he
> has access to the Grimoire. I can't see anything that suggests
what a
> starting wizard should have, but I think I'd say All appropriate
> Grimoires and one spell from each as a talisman.
I had assumed (forgive my D&D assumptions) that a Grimoire would be
available to a new Wizard - they would give him one (Gideons
version). I can see however that as a holy book it might not be.
So what would a starting wizard begin with? Access to the grimoire,
charms for all spells. Would he get his own Grimoire and be able to
tote it along with him? How rare, valuable, difficult to copy are
the Grimoires?