> Has anyone had problems with "do anything" abilities, such as
> being over-used? The broader the ability is, the more often it will have
> appropriateness penalty applied, but it's still cheaper in the long run to
> improve one ability than two. Could this be balanced by only allowing
> advancement if the ability has been used without any appropriateness
> during the episode?
Someone had the idea (a month ago?) of charging "Unrelated to the story"
(2x) or even "Affinity" (3x) HP costs for these sorts of skills. I wish I'd
thought of it myself.
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