Re: Magic vs. Non-Magic Resistance

From: DaveCamo_at_...
Date: Tue, 21 Oct 2003 18:31:57 +0000


Hi!

>> >If I have a mundane Ability named Jump 13 and I try to jump a garden
>> >wall that's Tall 10 for leaping purposes, I'll probably win. But
>> >jumping over a Tower with a Tall 10w5 means that I'll fail almost
>> >certainly.
>>
>> Everything except the wall's resistance is correct. 14 is the minimum
>>resistance for an inanimate object. Anything that should be less than that
>>would be an automatic success (and that would apply to magic, too.) Take a
>>look at the resistance table on pp 274-5 of HQ.
>
>I'm going to disagree with Camo here - 14 is not a minimum, but a default
>(and the "normal minimum"). If the hero said "I'm going to jump over that
>wall there, what's its resistance" and the Narrator hadn't statted out the
>wall, he'd say "Oh, err, 14 I guess". If the Narrator was on the ball and
>statted the wall at 10 (a rather short wall!) then it is resistance 10 to
>all attempts to leap over it.

And I'm going to disagree with Rory here (but only slightly!) :-)

Since the table I referred to lists 'Jumping up onto a short stool' an automatic success and 'Jump up your own height' at 10W2, I'd say a wall with a Tall of 10 is maybe a 1-1.5' tall wall. Certainly a wall no self-respecting hero should have a problem leaping! Even if the hero has no leaping ability, he shouldn't need it.

>Now, Tall 10 could easily be relegated to "Automatic Success", but if no-one
>in the group has a really great Leap ability (magical or mundane), then it
>could play an important role in the game.

See above comment :-)

If such a wall is so important, it should be bigger.

>> >If I have a magical Ability named Great Leap 13 and I try to jump the
>> >wall, I'm more likely to lose as the resistance goes up to 14. But I
>> >have the same chance of leaping the Tower as the wall.
>>
>> The rule above would eliminate the first half of this problem (which is
>>why it's there!) The second half, though, is correct.

>Since the wall is statted, I'd say the resistance as 10 to both Magic and
>Mundane. I would *not* make it more difficult just because the rules say 14.
>After all, if I had a player decide to defend against a magical attack using
>an ability of 7, I'd advise him that 14 was the default and that he could
>use that instead. But if he insisted on using that ability then the
>resistance would only be 7.
>
>To me this is a case of not letting the rules ("Resistance 14 to magic") get
>in the way of the story.

And with this I heartily agree. If there's some reason the wall needs to have a Tall of 10 and cannot be an automatic success, the 10 should definitely be the resistance to magic as well.

I have to say, though, I'm not quite sure how a player gets an ability at 7. The default 6 and an augment of +1 from somewhere? In any case, with this I also agree. If someone wants to resist with something that is not the best numerically, I'd let them. After all, it could have an effect on the outcome. For instance, if a player attempted to leap out of the way of a giant's boulder instead of using his sword and shield fighting, a failed result would probably be described as a foot or leg getting pinned rather than the whole body (the actual penalties affecting the player accordingly).

Camo

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