Just to make a suggestion - the players (including the narrator) should have to specify that they are going for a "special effect", it shouldn't be pulled out of the blue. Not only does this keep the narrator from being arbitray and having to choreograph the fight on the fly, but it also makes the players *think* about what they are doing. Just as "I leap on his head and push my spear through his eye" is more dramatic than "I hit him", so it "I drive him back towards the 1,000 foot drop, hoping to push him over." "I use my 'Sneaky tricks' to disarm him." "I throw sand in his eyes and run away whiole he can't see me." Putting an immediate goal into a bid is perfectly acceptable, and (if backed by a good roll) should produce the narrative effects Paul is looking for.
Then problem I have with Paul's "no physical action" ruling is that there were no *narrative* elements to point to which I would say "yep, looks like he's up sh*t creek". instead it was a bald statement that it wasn't allowed.
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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