Graham Robinson wrote:
> So why bother with extended contests at all? If your story is
> sufficiently twisty and turny for this to be a genuine issue,
> stick to simple contests. As far as I can see, allowing extended
> contests to be interruptable is a recipe for an enormous can of
> worms, and little better than nesting them.
SNAP!! :-)
Alex may have a point in that the extended contests could be seen as
being there to satisfy the players playing a game more than the
telling of a story.
The answer to that though is quite simple! :-)