Re: Re: Argument overridden

From: Paul Andrew King <paul_at_...>
Date: Tue, 28 Oct 2003 07:56:14 +0000

> >If it was a wrestling contest would you have the same problem ?
>>Wouldn't the change of AP's reflect gaining (or losing) holds that
>>would restrict the other character's actions ? My point is that the
>>attacks ASSUME this sort of effect and getting repeatedly worn down
>>to being on the point of losing is going to have SOME effect - what
>>else does the loss and transfer of APs MEAN in this contest ?
>You normally don't need to "psych yourself up" or "fix the problem first" to
>perform an action,

If the problem gets in the way of that action, then you do.

> or to put it another way, you can do that *as part of*
>your action - "His insults have made me mad, I'm going to charge my horse
>into him"; "I slip from his double nelson and do a reverse scissors leg-lock
>on him"; "My fear of the Crimson Bat is strong, but my comrades need help, I
>charge in".

Assuming that this fits with what has gone before.

>As a Narrator I might inflict a penalty on the ability used, or might
>require a higher AP bid than "normal", basd on the preceeding actions, but
>I'd rarely say "you can't do that until you psych yourself up". And, of
>course, the action is not final until the dice are rolled and the AP moved

Do you apply this equally to physical limits ?

>Just because someone has lost AP to a certain type of attack *doesn't* mean
>that the attack form did it's "normal damage".You mentioned fighting a
>tentacled thing a number of posts ago - no, losing AP to it doesn't
>necessarily mean that you are bound up in it's tentacles- unless someone
>specified that's what happened.

Well that will depend on the actions and the rolls - but it is certainly something that CAN happen, and that is really all that is needed to make my point.

> Loss of AP in that contest could mean that
>you spent fruitless effort and fatigue and found no opening to thrust your
>sword into just as much as "it's got a hold of you". Even if the
>player/narrator running the Tentacle beast said "It's entangling you" and
>won a good bid (or did a Wound-for-AP transfer), I'd still let the other
>player say "I get out of the tentacles and run away (or dodge, or attack, or
>whatever), though perhaps with some sort of penalty/Bid restriction.

They're still going to have to do an action which somehow involves getting out of the tentacles.

>Your way seemingly pre-empts actions - "you have to psych yourself up
>first". I prefer to say "Yes, you can do that, but you have a penalty" and
>let the dice decide if he gets away/attacks/whatever.

Well that would depend on how severe the problem is. I've no issue with including fixing the problem as part of an action or using penalties in some cases.

"The T'ang emperors were strong believers in the pills of 
immortality.  More emperors died of poisoning from ingesting minerals 
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala 
Guide to Taoism_

Paul K.

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