personally I would tend to rule in favour of the player and allow him to use his close combat and even allow an augment (probably not an automatic augment) with his escape-type ability. *If* I was going to insist that two abilities were necessary.
I wouldn't allow the character to be definitely entangled until the end of the contest - he could be getting entangled becoming more entangled or feels the coils tighten about him but not entangled until the end of the contest.
As I said - I might consider allowing such a thing using a 7AP purchase, not for a hurt but for a specific situational modifier. So the beast would have to succeed by at least 7AP to allow it to buy entanglement which might then provide situational modifiers to subsequent actions.
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