>Initiate in a cult: Can use affinities to augment, and can improvise feats
>from an affinity (paying an improvisational modifier). The improvised feats
>*can* be used as active abilities.
I think the terminology "improvise feats" used on p.118 is a little confusing -- it might have been clearer had it been "initiates can use any named feat in the affinity as an active ability with a -10 improvisational modifier (-5 if he has concentrated his magic use), but he cannot learn these feats as abilities unless he becomes a devotee." The subtle difference is that you're not really improvising. Initiates are not so well connected to the god that they can make things up, they can only try to do things they've heard about.
I've posted my attempt at summarizing HQ magic at <http://www.pensee.com/dunham/glorantha/hqMagicSummary.html>.
-- David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.com Efficiency is intelligent laziness.
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