Quackjohn

From: Merlin Cox <merlin_at_...>
Date: Sat, 20 May 2000 21:03:30 +0100


Quackjohn
Keywords: Duck, Heortling, Initiate of Orlanth Adventurous Physical Skills: Acute Hearing 14, Cooking 11w, Hold Breath 6w, Load Boat 17, Make Maps 9w, Hide in Cover 16, Make Canoe 15, Play Musical Spoons 4w, Play Snooker 7w, Small 14, Sneak 20, Swim 11w, Tie Cargo 17, Close Combat 19 (Sword and Shield), Ranged Combat 8w (Crossbow, Javelin) Mental Skills: Boast 14, Creek-Stream River Knowledge 2w, Dragon Pass Geography 20, Gauge Value 13, Heortling Customs 15, Heortling Myths 14, Mythology of Lightbringers 16, Mythology of Orlanth 16, Play Chess 14, Sense Change in Weather 18, Speak Tradetalk 13 Personality: Likeable 17, Chatty 17
Relationships: Initiate of Orlanth Adventurous 17, Loyal to Gringle 9w Flaws: Sings when drunk 15
Affinities: Combat 17, Movement 17, Wind 17 (Lightning) Wealth: Prosperous
Equipment: Iron and leather armour ^4, shortsword ^2, buckler ^1, 2 crossbows ^5, heavy gold dragon medallion

Quackjohn is the manservant of Gringle, the merchant priest who lives in Apple Lane in Sartar.

I recently saw _Gladiator_ and _Ghost Dog_, and recommend them both. _Ghost Dog_ is almost the same film as Jarmusch's _Dead Man_ (which is a Humakti heroquest) and none the worse for it.

Merlin Cox

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