Hero Points spent to boost the hero's ability rating could represent concerted efforts to research the item's history or to establish a rapport with the inhabiting otherworld being. Hahlgrim probably did something akin to this with Ironbreaker (see Paulis Longvale's account of his time amongst the Bilini in <i>Lords of Terror</i> and <i>Cults of Terror</i>). Doing this out of play doubles the cost, of course, which should inspire players to be creative when getting in touch with an item's "inner being".
The most vital advice I can give regarding items: a narrator should never, ever introduce a major magical item into his or her campaign without considering its powers, their potency and the effect it may have on play. A shrewd narrator introduces items not as mere reward alone, but as means to further the story. In <i>HeroQuest</i>, no magical item can truly be said to be minor. If an item isn't worthy of note, why bother cementing it?
I suggest looking at the treasures from <i>King of Dragon Pass</i> for sample items. If we had an inkling of their precise game effect in KoDP and formulated a KoDP-to-HQ conversion guide, we could very easily postulate equivalent effects in HQ. Hm...
-- Michael Schwartz raconteurx_at_...
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