[...]
> nutting the lawspeaker
> ----------------------
>
> There are 3 actors, the plaintiff (sword and shield 4WW, intimidate
> 1W, debate 16 after augments), the lawspeaker (debate 2W, fight like
> an old man 8) and everyone else present (horde of heortlings 5WWW).
Ingenious in some respects, and maybe even a brilliant idea altogether, but I suspect of no practical application to me as a GM, simply because to use this idea, one'd have to _anticipate_ the change-of-plan/ multiplicity of goals situation, whereas in practice it's going to come up a) rarely (if ever, some would insist, in a way that'd make the 'new contest' treatment seem compelling), and b) unexpectedly (especially unexpected for those that think it'll never happen, obviously <g>). So I can't imagine it having anything but an 'oh, if only...' use in an actual game session I was narrating...
Cheers,
Alex.
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