- In HeroQuest-rules_at_yahoogroups.com, "Ian Cooper" I think a lot of
narrators in
> HQ come across as a bit cruel because one of your main jobs is
> adjuducating player creativity and trying to reward originality
> without setting precedents that later bite you. All games have this
> to some extent, and all narrators learn by doing.
Too right, Ian!
Also, narrating in HeroQuesting style is very different from
RuneQuesty style and after three full years (no more than 30-40
sessions of play but still an experience) I still find "bad" habits
are die hard in my GMing...
Let alone in my friends playing...
ciao,
Gian