>
> So, in your brief summary, you have the gist of the system, at
least as far as I have it. But the point, pretty much, is that
HeroQuest *plays* at a different level than many other rpgs and,
IMO, this level is hard to attain if all you've played are the more
traditional RPG fare. IME, it would be nice to have a more extensive
summary of how this game operates at the table. The examples in the
book are fine, but they are disjointed, IMO, and often serve to
illustrate only specific applications of the rules and *NOT* a
session of play. The two different styles of writing (script for
some and summary for others) only served to confuse me even further.
I wished (and still do) that I could be exposed to how others make
use of this system. I've learned more from the brief examples posted
by members of this forum and The Forge than I have from any other
source.
Your comment about an extensive example of play is seconded by me.
One of the recent emails detailed a combat which used a rolling
series of simple contests to resolve what might easily be seen as an
extended group contest. It was an enlighting example of using HQ in
different ways.
I think it would do HQ a lot of good, especially with new players,
to have an entire adventure (a small one) written out and the
different methods and styles displayed...