Re: What's wrong with Kathy??

From: flynnkd2 <flynnkd_at_...>
Date: Mon, 17 Nov 2003 21:57:37 -0000


>
> So, in your brief summary, you have the gist of the system, at
least as far as I have it. But the point, pretty much, is that HeroQuest *plays* at a different level than many other rpgs and, IMO, this level is hard to attain if all you've played are the more traditional RPG fare. IME, it would be nice to have a more extensive summary of how this game operates at the table. The examples in the book are fine, but they are disjointed, IMO, and often serve to illustrate only specific applications of the rules and *NOT* a session of play. The two different styles of writing (script for some and summary for others) only served to confuse me even further. I wished (and still do) that I could be exposed to how others make use of this system. I've learned more from the brief examples posted by members of this forum and The Forge than I have from any other source.

Your comment about an extensive example of play is seconded by me. One of the recent emails detailed a combat which used a rolling series of simple contests to resolve what might easily be seen as an extended group contest. It was an enlighting example of using HQ in different ways.

I think it would do HQ a lot of good, especially with new players, to have an entire adventure (a small one) written out and the different methods and styles displayed...

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