You could base it on the ability that caused the loss with multiples like .5x, 1x, 2x, 3x (to miror the extended contest chart). For example, a marginal defeat gets you a flaw with a level equal to half the ability that caused your loss, minor defeats equal to, and so on. Thus, if I was completely defeated by someone using an ability at 5w, I would have a flaw at 15w3, which seems rather harsh, but in the old system you'd be dying, so it doesn't seem too out of line.
If this seems reasonable, I'd use the same system for extended contests. If you end up at -15 AP then you suffered a minor defeat and gain a flaw at the level of the ability that inflicted the defeat.
Thoughts?
Michael Bowman
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