Re: Re: alternative wounding rules

From: Philippe Sigaud <sigaud_at_...>
Date: Mon, 8 Dec 2003 08:53:36 +0100

flynnkd2 wrote:

> Do other GMs find their players do the -one: hit to learn APs, two:
> hit for 50%+1 - thing? It makes for quick melees, but essentially
> reduces all extended combats down to a simple combat in a way.

Not at all. Mostly, they tend to be outclassed, typically by a whole mastery. So they tend to go for the SWAT team : one do the fighting, they others augment her (or him). Hitting for 50%+1 would only get them out of the fight quickly. They burn HP to dodge this if their ennemy does the 50% trick.

But mostly, they suffer for the 2-3 first round and are quite stressed. If they survive (which always happened, as far as I remember), they tend to get stronger than their opponent in 4-5 rounds and then win. They burn HP in the first rounds.

We almost never had extended opposition lasting more than 6 rounds.

And, now that they are quite at ease with augmentation, getting a +20 bonus or even a +30 is not unheard of. With good circumstances (in a temple, on a holy day, etc), I saw Heroes going from 5W2 to 5W5.

        Philippe

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