We haven't found that. In fact, the players were getting to the stage where they mostly wanted to roll the dice because augments were seen as a lot of faff often with no real effect; the lower roll was what mattered. This method allows us to cut to the chase and only really effects close results where a few points on the target number really count.
I'd go as far as recommending it, and at the least, have it up your sleeve as a thing to try in a "don't bother with augments, if you need them you can roll (or compile a list of auto augments ) after the main roll. When you see you need +20 to alter a result then you realise that it is often not going to have been worht doing all those augments before hand in any case.
Keith
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