>From: Antonio �lvarez del Cuvillo <antalvarez1976_at_...>
>
> >The problem here is that it's senseless to use a HP to assure a
> >level of an augment.
>
>In my games, they do it for augmenting others in very difficult
>simple contests which are 'joint efforts'. All players are
>augmenting the leader and everyone likes to have some importance.
That I could see. But it's a specilized case, and so limited. That is, in
the majority of cases of self-augmenting, you still have the problem.
Mike
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